GameMaker Resources

This page is an aggregate of GameMaker tutorials and relevant educational content across the internet. If you contribute resources to the community and want to be listed here, contact me. »

GMLscripts has the mission of providing "[...]the highest quality GameMaker Studio scripts available[...] for use in your GameMaker projects". They're an enormous collection of high-quality, curated pieces of GameMaker Language code.

Shaun Spalding »

A former Ubisoft game designer YoYo Games Community Manage who creates tutorial content for GameMaker. Shaun is one of the most well-known educational content creators in the community, creating some of the most widely-used code and game engines.

HeartBeast »

Benjamin creates a variety of game development-related videos, including GameMaker Studio tutorials and pixel art tutorials.

YellowAfterlife »

An established GameMaker educator and creator of tools such as GMLive, a program that allows for GameMaker code to be written and tested right in the browser.

/r/gamemaker »

A GameMaker forum to ask questions and showcase your work. It's an active reddit community of GM developers.

YoYo Games Tech blog »

This blog contains technical posts by the YoYo Games team.

Xor Tutorials »

Xor creates accessible shader tutorials for GameMaker Studio developers.

PixelatedPope »

PixelatedPope is a YouTube channel dedicated to GameMaker Studio tools, tips, and tutorials. Some of their most popular videos include concepts of Resolution and Aspect Ration Management, Parallax Scrolling, and GMS2 Cameras.

YoYo Games on YouTube »

This is the YouTube channel of YoYo Games, the company behind the GameMaker line of products. They produce high-quality video series, like building the arcade game Breakthrough. The channel tackles developing in both DnD and GML, so you can learn at the pace you're most comfortable with.

[Article] 20 GameMaker tips, tricks, and code snippets »

A curated list of 20 “Quick Bits”, GameMaker Studio 2 tips, tricks, and code snippets. Whether you’re seasoned with the software or just getting started on your game making journey, chances are you’ll learn something new.